After a fierce battle you pursue you target who went hiding in an old water treatment facility. Deep down, a red light guide you to a breach in a wall with the words Militech written. There is an elevator shaft going into an endless abyss…
I was the environment artist responsible for the locations of the quest “Somewhat damaged” and “Black steel in the hours of Chaos”. The cynosure part has been based on a level design and done from start to polishing stage. For the water treatment part, I took over the alpha stage from Javier Pintor and continued the work started.I’ve then continued the dressing constructions and design up to a polishing stage.
Level designers: Miles Tost, Klaudia Dobrogojska
Concept artist: Ward Lindhout
Asset artists: Lukasz Janiszewski
Lighting artist: Poo Voon Kent
Vfx: Igor Janikowski, Katarzyna Gozdowska, Piotr Suchodolski
Lead environment: Kacper Niepokólczycki
Art direction: Paweł Mielniczuk, Jakub Knapik
These images are the result of a whole team of talented artists. Thanks to everyone involved in this project.
Concept:
https://www.artstation.com/artbyward
Elevator platform asset:
https://www.artstation.com/lokiseven
Lighting:
https://www.artstation.com/one_percent_talent
Early stage:
https://www.artstation.com/jpthrash